Elegy for a Dead World … leaves the players with “no game to play,” but to explore three long-dead civilizations, observe, and make notes… or stories — or poems — or songs.
The three lost worlds feature beautiful scenery, moving music, and are inspired by Percy Shelley’s Ozymandias, Lord Byron’s Darkness, and John Keats’ When I Have Fears That I May Cease to Be. They create a strong, moody atmosphere that becomes the breeding ground for feelings and ideas.
Talk about a neat way to relate great literature to the average gamer. Of course, you do not have to be a fan of these poets, or be especially literary yourself, to appreciate the strange settings or enjoy the unique power to tell your own story.
The game eases you into the writing process with challenges, prompts, and fill-in-the-blank sentences. It has 27 writing challenges that might ask you to write a short story about an individual’s final days, a song about resignation, or a poem about war. In one challenge, you’re an archaeologist uncovering clues; in another, you’re a thief. In the more advanced levels, you’ll sometimes get new information halfway through the story, which casts a new light on things and forces you to explain or justify past actions. Once the game stirs your creativity, you can delete the prompts and use all the creative freedom in your writing you want.
When you’re done with the game, you can share your story with other players, read their works, post comments, and participate in discussions. You can also reproduce your writings in digital and print media.
Here is a trailer of the game, which has only piqued my interest further:
As Zareva notes, Elegy for the Dead presents an excellent way to get around writer’s block, teach people how to write, or to simply cultivate your creative side. As a writer by both trade and personal interest, I can definitely see the potential in this one.